Sunday, 14 May 2017

Everything Review

Oh hai, Jason here.

Everything is not going to be an easy game to explain to you the good reader of Geekmash. Indeed calling it a game may be a little on the generous side as its really more of a toy in many ways, a plaything for you to fiddle about with and see what you can do and find within it's quirky world. I suppose the best way to go about things is to start from the very beginning of Everything's creator, David O'Reilly's world.

To begin with I am little more than a glowing orb floating about in space, not sure what to with itself until my little orb body enters into goat (now there's a sentence and a half...). Now I've become a goat, but a goat who doesn't really know what to do with its daily life other than rotate in a random direction. Ah yes, I should mention that all the animals in Everything seem to have been coated in plaster of Paris as their knee's don't bend and they can only traverse via forward rolls. Soon enough icons pop up over certain objects of which there are three types. The first is a fluffy cloud which simply allows you to read that items thoughts, the second is a rainbow dartboard that gives you snippets from Alan Watt's lectures (A British Philosopher) and finally and most importantly are icons like the one in the picture at the top of this review.

These icons are technically tutorial icons but in truth are the closest thing to a game within Everything and as you stubble across them you'll slowly gain access to new mechanics such as bonding with other items that are the same as you and creating a herd, moving your consciousness into new items and most interestingly ascending and descending into new levels of existence of which there are seven levels in total. Galaxy at the top, then planetary, then continental, then normal (where most of the interesting stuff is) small, microscopic and finally particles.

Everything does have a sort of end game as well called the Golden abstract world that reminds me of the Simpson's episode where homer eats peppers that cause him to go a bit trippy and meet Johny Cash in the form of a coyote. But once you've escaped from there....that's about it, all that's left is to fiddle about, change into new things and mess with the world a little bit and this is by far the biggest issue with Everything, it's an interesting toy but for a game called Everything there's just not enough to enjoy and play about with, and every item behaves in the same manner.

There are other issues as well. While I doubt anyone would expect a graphical tour de force, the game is pretty ugly especially when it comes to textures. More concerning is that I encountered a decent amount of bugs, including the game freezing and most annoyingly the directional controls reversing as well as other smaller ones....the game is a little rough around the edges to say the least. But on the plus side the music is quite lovely with some evocative tunes in there, but alas this also repeats far too much.

Everything isn't a bad game but it is certainly an acquired taste. In all honesty if you like the sound of it then you probably will get a good amount of enjoyment from it, but if it doesn't sound like your cup of tea then you'll almost certainly dislike it. Everything is a true Marmite game, an abstract piece of work that you'll already know if you'll enjoy before you even play it Personally I had some fun with it, but it may be very different for you dear reader.


Time for the cleanup!

You can follow Double Fine who published Everything right here!

And David oreilly the games creator right here!

You can follow me here!

And finally Geekmash itself right here!

Catch ya later yeah!

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